AI Insights · Timothy · April 2022
Top 5 School Games on iOS in Netherlands: Q1 2022 Performance
Discover the performance of the top 5 school games on iOS in the Netherlands during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 school games on iOS in the Netherlands showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Teacher Simulator from Kwalee Ltd experienced fluctuating weekly downloads, peaking at approximately 4K in the week of January 24. Weekly revenue saw a high of $67 at the beginning of January but showed a general decline towards the end of the quarter. Active users started at around 3.8K at the end of December, peaking at 4.3K in late January, before declining to roughly 1.3K by the end of March.
Queen Bee! by Rollic Games showed a consistent decline in weekly downloads, starting from 1.1K at the end of December and dropping to just over 200 by the end of March. Revenue was minimal, with a slight peak of $11 in late December. Active users saw a peak of 7K in mid-January, gradually decreasing to about 3.5K by the end of the quarter.
Papers Grade Please! from Lion Studios had modest weekly downloads, starting at 500 at the end of December and slightly decreasing to around 120 by the end of March. Revenue was minimal throughout the quarter, with a small peak of $27 at the beginning of January. Active users started at around 800 at the end of December and declined to approximately 240 by the end of March.
High School Simulator 2018 by tomoya sugikami had stable weekly downloads, hovering around the low hundreds, with a slight peak of 449 in the first week of January. The app did not generate any revenue during the quarter. Active users started at around 1.1K at the end of December, peaking at 1.3K in early January, and then stabilizing to around 600 by the end of March.
Anime High School Girl Life 3D by Muhammad Ifran had relatively low weekly downloads, ranging from 70 to 140, with a slight peak of 135 at the end of February. The app did not generate any revenue during the quarter. Active users remained relatively stable, starting at around 1.7K at the end of December and maintaining similar levels throughout the quarter.
These insights provide a snapshot of the performance of the top school games on iOS in the Netherlands during Q1 2022. For more detailed data and analysis, visit Sensor Tower.